Thursday, December 21, 2006

Jenn's Corner #2

December 20, 2006




Jenn's Corner #2


Heloooooo everyone.
Did you miss me this week?
I hope you enjoyed my first corner, however lengthy it may have been.
How about In Garthe’s Hands? Now taking bets on how long Garthe will be able to keep up with a weekly column!


So here is my second corner, only halfway away from a room!


Some exciting news we got an interview with the winner of this year’s Japan Professional Mahjong’s OUI Tournament. That will be up this month so stay tuned! Also be warned girls, he is definitely the hotty of Mahjong players in
Japan~ I would also like to announce that starting Friday, my very first official Reach Mahjong student, Gemma, will be posting her journal about the difficult but worthwhile task of learning Reach Mahjong! Beware, Gemma is from the UK so you might not be able to read her spelling sometimes, but the content is definitely worth the confusion (~.^)v



It seems like I should mention something about the rules since it may not be clear how Reach Mahjong specifically is different from any other kind of Mahjong. The simple answer is that Reach Mahjong is the best in the world (^.^)
Not enough to quench your curiosity? Ok, fine, I will continue.



So yes we all should know by now that Mahjong itself originated in China. But, like many things (Valentine’s Day, etc.), Japan somehow made it more complicated. In the case of Mahjong, it became much more interesting and much more strategic. Now, this doesn’t necessarily mean that you ‘other types of mahjong’ players should renounce all of your Mahjong beliefs and convert directly to Reach Mahjong. Like Poker rules (Texas Hold’em, Omaha, etc.), Mahjong rules too can co-exist in the world and we, as a human race can be free to promote all types of Mahjong rules to the world! Yay for us!



The point is that the concept of one set of International Rules is not only ridiculously unnecessary, it also creates a limited and quite boring environment for what should otherwise be healthy Mahjong playing. So here is my challenge: I challenge you to learn at least 3-4 types of Mahjong rules, including Reach Mahjong, so that you can reach the obvious conclusion that Reach Mahjong is the best!



Alright, so the differences between Mahjong rules throughout the world. That is a huge topic and I am going to expand on my one sentence answer (Reach Mahjong is the best) and try to limit myself to a 3-4 paragraph answer to save your eyes from death by computer screen rays. Also, I have to finish adding pictures to the second set of the rule explanation and I don’t have time for more than that this week (Garthe is also STILL being unhelpful in the link section. Send him e-mails and tell him to hurry up).



The basic concepts of Mahjong are the same. If you learn to play one type of Mahjong, you can basically pick up any form of Mahjong very quickly. All Mahjongs require creating sets of 3 and 2 in your hand (certain rules also have sets of 4 and 5). Most rules use 13 hands in an active hand and 14 in a finished hand. In Taiwan the active hand has 16 tiles and 17 to complete. Virtually all types of Mahjong allow chows and bumps and play in the same order. The biggest difference is the hand
points, scoring and strategy.



Let’s start with numbers. The most commonly played form of Reach Mahjong uses just under 40 types of hands. Sounds like a lot to remember, right? Well, not when you think of the current Chinese Official Mahjong (commonly mislabeled as the Official International Rules), which contains 81 different hands. Also, the Reach Mahjong hands include 9 Super Hands that don't require point calculation. In general there are less than 30 regularly used hands. Since Taiwan is considered virtually illegal in Taiwan it is hard to find a correct and current list of hands and since there is no authority on the subject in the country there are many house rules depending on family. The official American Mahjong hands change every year which obviously creates a dilemma every January, but also keeps the game interesting for long-time players.




The first obvious thing that sets Reach Mahjong apart from the rest is the lack of flowers (Chinese rules) and jokers (American rules). Instead, one of the normal playing tiles is designated as a Lucky Dragon. The Lucky Dragon is changed each deal. The next obvious difference is the use of only 2 dice instead of 3. The third completely obvious visual difference is the placement of discarded tiles. Reach Mahjong requires that a player’s discard is placed from right to left, lined up in the order of discarding. Other forms of Mahjong allow the player to discard wherever he/she wishes. This makes reading hands a bit more of a reality in Reach Mahjong but doesn't require the player to memorize opponents' discards. This also creates the extra rule unique to Reach Mahjong, the Lost Hand (meaning that if your winning tile is in your discard pile you may not Mahjong off of another player).




These are the basic differences and while there are many more, hopefully you are now at least curious as to what makes Reach Mahjong so great. When played against veterans, the game gets quite advanced. Like Texas Hold’em in Poker, Reach Mahjong creates a game with more information on the table, more competitiveness and more skill. Still completely lost? Check out Gemma’s Journal coming Friday for a beginner's look at the game!!

6 comments:

Anonymous said...

Hi Jenn,

Your excellent blog deserves more attention.

So, I've added it to DMOZ directory. It should appear slowly all over the world in a few days, even thought it may take up to 2 weeks or more for your site to appear on any of the search engines that use DMOZ data.

I also posted short invitation on the rec.games.mahjong newsgroup.

Both should bring you some exposure.

Unknown said...

Walter,
You are my sunshine every week (^^
Guess what happened? I came home to Seattle for Christmas and left Gemma's blog data in Tokyo, so it is turning up a day late, but coming today. I think everyone will be surprised and pleased.

Thank you for your help with promotion. I am also placing notices on the Japanese Mixi and the American MySpace.

ASDF JKL; said...

Hi Jenn,

I saw your blog as a link from the mahjong newsgroup, and I think it's great and interesting for an active (Eng. language) Japanese mahjong page to exist. I look forward to you/Garthe's/Gemma's future posts and I wish you success as well!

PS: When you were in Japan, did you happen to play Japanese mahjong in any actual "Jansous" (MJ parlours)?

If you did, could you state where they were and which one you'd possibly recommend + their local rules?

Thank you :)

Unknown said...

John,

Thanks for checking us out and I'm so glad that you are enjoying our very beginning stages!!

I still live in Japan (just in Seattle for a few weeks during the holidays) and often visit Mahjong Parlors (jansou) to play free (casino-style with people you don't know) as well as sets (renting a table with a group of friends).

Garthe and I often visit a place called Twin Red's in Ikebukuro and I do enjoy the Welcome chain, although they have the new Ultima tables which deal the hands for you before spewing out the tiles.
Red's has special rules and may be a little challenging for beginners but is very gaijin friendly and has a great staff (including Sakurai from JPML and Mai Hatsune, CO world champion). Welcome is very beginner and gaijin friendly and has one of the best set of rules for free.

You have inspired my next blog entry to explain how mahjong parlors work and what to look for so please check back later this week!

Anonymous said...

Oh my, have you opened a can of worms there. Mmmmmm, "gyaru-jan".

Well, I'll let Jenn explain that one. wouldn't want to give away my dirty old man-ness all at once.

Anyway, in Tokyo it's hard to walk 10 meters from any station without running into a place to play mahjong. They are EVERYWHERE. In case you're looking this week and can't wait for Jenn's next column, here are a couple places I frequent lately.

Reds in Ikebukuro, Sunshite City - coming from the station, when you get to Tokyu hands turn right and it's at the end of the block on the right on the 3rd floor, you should see a sign. They play a cheap Tonpusen (just east round) and if you go and mention I sent you, first they'll try to get you to get me there and then they'll be concerned that perhaps your manners are as bad as mine. But really, they love me there. I used to work there which I can say freely now I am officially ousted from my TV job.

Yu Yu in Shibuya - go up Meiji Doori from Shibuya station toward Harajuku and it's on the left just before you get to the overhead crosswalk. 8th floor, usually a sign is out. It's a much more expensive Tonpusen and you could easily win or lose 10,000 yen in one game. For when you're feeling lucky.

They're both usually listed in the back of Kindai Mahjong, the comic book, along with a ton of other Jansou advertisements. Actually if you look in there, you should have no problem finding a place to play if you live in an area with any population.

In Tokyo rules tend to pretty standard. What sort of rules are you looking for?

ASDF JKL; said...

Yes, I've heard of "Gal-Jan", and I actually have 10 or so Japanese Mahjong arcade games on MAME emulator which are of an *adult* nature. But the women cheat so much, consistently churning out Mangan+ hands, e.g. Chinitsu or Riichi+Sanshoku+Ryanpeikou etc.

No, I don't live in Japan (Australia in fact), and I'm 18. I was only wondering in case I visit Japan in the far future.
My preferences are something which gives the 1st place winner the lowest bonus possible:

Starting: 30000 points
Kaeshi benchmark: 30000 points
Uma (score spreading): Nashi
Wareme (wall break double): Nashi
Yakitori (roast bird): Nashi
Akapai (Red Fives): Nashi
Kuitan: Ari
Tsumo Pinfu: Ari
Kan/Ura/Kan-Ura Dora: Ari

Allow local yakus and ippatsu...

I can't gamble as I don't have money, I just play the emulator games or PS2 imports. I occasionally go on the Ron2 or "Tonpu Sou" server and play against native Japs.