Thursday, February 15, 2007

In Garthe's Hands #7

February 16, 2007




In Garthe's Hands #7



Last week I got to tell you about my absolute favorite hand so I guess this week I have to go to the other extreme and tell you my most hated. It's strange because many pros consider it their favorite. I don't know if it's just because I want to be different or because I'm bitter or what, but this hand bites me more than it feeds me and I just can't forgive it. I HATE Sanshoku. I hate it so much I don't even want it to have an English name. How about 3 Color Runs. That sounds poopy enough doesn't it?




3 Colors (3 Color Run): 1-2 Hand Points


Does the name say it all (Sanshoku dou-jun in Japanese)? You qualify for this hand when you have the same run in all three suits, for example 234 in grands, 234 in dots, and 234 in bamboos. Concealed, it counts as two hand points but stealing tiles will knock it down to one point. I can't stand this hand because when I aim for it, invariably the wrong side of my wait comes and I am disappointed; for example, in the above situation I would perhaps already have the 234 in grands and dots and a 23 in bamboos waiting for 1 or 4 and what comes but the 1. I hate that. Another favorite trick the mahjong gods play on me is giving me, say, 345 grands, 235 dots and 45 bamboos. I have the possibility of the triple run but I have that lame wait in the dots. I generally take the good wait in that situation and after discarding the 5 of dots, of course the 4 always comes and if I go out on the hand someone always points to my discards and mentions what a shame it was that I didn't go for the big hand. God I hate that.




But I suppose rather than try to poison your minds on the folly that is 3 Color Runs, I should try to show how it might be useful and let you discover its orneriness yourself. This is another hand that will often combine well with other hands, mostly Reach, Peace, and Concealed Self Draw. All Simples will sometimes also work itself in there too. It's a little dangerous to steal tiles for this hand because like I pointed out above, what if the other side of the wait comes?!!? If one does decide to bump or chow aiming for this hand it's a good idea not to until it's a sure thing. i.e., either bumping the 3rd run, or the final wait is only one tile and not open-ended. There might be other reasons to try to steal tiles without it being certain yet, but they'd better be good. There's nothing worse than going for it, then drawing the wrong side of the wait, and having to wait for the winner as a "Missed Win.







3 Colors (3 Color Triples/Quads): 2 Hand Points


Having covered 3-Colors in the first half, let's now cover 3 Colors. Lest you think I'm hitting the bottle again, let me explain, there are actually two kinds of these 3 color hands. The second one is "3 Color Triples", the first one was Runs. In Japanese, their names both start out with the word Sanshoku but the second word is different. In fact, the triples version is so rare, that the name Sanshoku has generally just come to mean the runs version, and if someone wants to talk about the triples version he'll use the full name, Sanshoku Doukou. I've probably only seen this hand 2 or 3 times in my Mahjong life so it's not likely to play large role in anyone else's life either. Its one advantage over the other version of 3 colors is that it is still worth 2 points even when tiles are stolen. This hand really only occurs by accident. The only time I might ever really decide to go for it actively would be if I happened to have at least 2 of the same number in each suit; I'd probably start bumping as soon as any of them came out. The times I've seen someone steal 2 suits of the same number, I've actually seen people throw number in the last suit a lot. I think some people really want to see someone win with this hand and are actually willing to help sometimes.





Let's look at some examples.





3 Color Runs ex.1





Just 1000/1500 points. Useful perhaps at the end of the game if one just needed to win a hand to end the game.



3 Color Runs ex.2





Let's say the player here Reached and drew his own winning tile; he would have Reach, Simples, Peace, Concealed Self Draw, and 3 Color Runs for 12,000/18,000 points!! Way to go!!



3 Color Runs ex.3





Let's say West was the Lucky Dragon, this would (usually) be worth 8,000/12,000 points. It's a nice pay off but it was a big risk hoping that the 1 would come and not the 4.




3 Color Triples/Quads ex.1





In this example, ⑤was the lucky dragon. The only hand points are the 2 from 3 Color Triples but because the triples were 1's this gets up to 5,200/7,700 points



3 Color Triples/Quads ex. 2





This hand has "4 Triples" and "3 Color Triples", 2 2-pointers; it scores 8,000/12,000 points

4 comments:

ASDF JKL; said...

I am guessing that lots of Japanese Pros like "Sanshoku Doujun" (3 Similar Sequences) because it is one of the "easier" 2-Fan yakus, and it can be combined with "Men Tan Pin" (Reach + Simples + Peace), creating a Mangan hand minimum.

I also dislike 3 Similar Runs because of missing the tile, and not getting what you want, or winning with the "Yasume" (less valuable winning tile) of 1 Bamboo instead of 4 Bamboo.

However relatively speaking, I have more opportunities to get this (revealed/concealed) than other 2-Fan yakus e.g. my favourite hand "Toi Toi" (All Triples). For "Toi Toi", the hit and miss is very obvious, and you don't feel pissed off as much when you don't get the tile you want, and the possibilities doesn't branch out as much compared to Sanshoku.

One more thing, I think that "Sanshoku Doukou" (3 Similar Triples) is hideously undervalued. Like "Ryanpeikou" (Double Double Sequence), they are both less valuable than "Chinitsu" (Full Flush 5/6 Fan). Yet they are much rarer, it doesn't make sense because the Fan value should reflect the difficulty and/or rarity of the hand.

I personally think "Sanshoku Doukou" should be raised to at least 3 Fan or maybe even 4 Fan...

Anonymous said...

I have to say that 3-Color Runs is definitely my favorite Hand. Besides just being beautiful, it is versatile and usually I'm not disappointed by not getting it, but ecstatic when I do get it. It has been my favorite ever since I learned it and I have loved it ever since.

I also wonder why the 3-Color Trips and 2 Double Runs are worth only 2 Hand Points... I'll have to look it up. I almost never see either one...

Unknown said...

i sometimes try to fit in the 3 color run when I've got a hand that otherwise lends itself to all terminals/honors, taking the 1-2-3 or 7-8-9 in three suits if thats a possibility. if i have to take the crappy waits apart in order to get closer to finishing my hand then so be it but it's fun to try and sometimes works for me ><

Anonymous said...

I tend to view 3 Color Runs and 3 Color Triples as bonuses rather than true hands to aim for. A random reward added because most people find those patterns pretty.

That's maybe the reasoning behind their low yaku value.